Blog

Ideas on interactive real estate

Learn more about our solution and archviz topics — how pre-rendered 3D, interactive floor plans, and a no-code back panel help sales teams sell faster.

Topics
Aerial photo of residential buildings and trees at golden hour
July 24, 2026By Tomasz Juszczak

Pixel streaming vs pre-rendered 3D: the cost decision, not the quality one

Both can look photorealistic, so stop comparing them on image quality. The real choice is where your money sits: a recurring cloud-GPU bill for every concurrent viewer, or a one-time production cost that serves launch-day crowds for almost nothing.

Sales3D7 min read
Aerial render of modern apartment buildings amid greenery and a canal at golden hour
July 17, 2026By Maciej Bukowski

Your unit selector is already a lead form. Most sites throw it away.

A buyer narrows to building 3, floor 5, around 60 m², with a balcony, still available, then lands on a blank contact form that keeps none of it. Every filter she set was a qualification answer given for free. Design the selector so her choice carries through to your sales team as context.

UXSalesProduct8 min read
Core Web Vitals dashboard with INP, CLS metrics and load-time charts
July 14, 2026By Tomasz Juszczak

Core Web Vitals for property sites: how to actually measure a 3D tour's impact

One green desktop Lighthouse run on the tour page is not proof the tour is fine. Lab tools and field data answer different questions, and the metric a 3D tour is most likely to fail — INP — is one Lighthouse cannot score at all. Here is how to read the field data at the 75th percentile, and why a freshly launched development page shows "No Field Data" for weeks.

Performance3D7 min read
Laptop showing an apartment interior render beside a panel of configuration thumbnails
July 10, 2026By Maciej Bukowski

Why buyers abandon a configurator that works perfectly

A buyer can spend eleven minutes swapping finishes and still close the tab without contacting sales. The finish count is rarely what stalls her. Completion comes from collapsing the fragmentation between choices, starting on a buyable default, and ending on one concrete artifact she keeps.

SalesProduct9 min read
Aerial 3D render of a large residential development with palm trees and roads
July 7, 2026By Grzegorz Bukowski

The asset budget is what breaks 3D at 500 units, not your polygon count

Grinding on the model has a hard ceiling at masterplan scale. LOD tiers, a texture memory budget, draw-call limits, and streaming order decide whether a 528-unit scene loads on a buyer's phone. Here is what that budget looks like at 25 buildings, and why no amount of tuning upgrades the device in their hand.

3DPerformance10 min read

Page 1 of 6